Aid Another
Combat Action
- Action: Standard Action
- Source: Core
As a standard action, you can aid an ally's next skill check, ability check, or attack roll.
- Aiding a Skill Check or Ability Check
- You can help another character achieve success on her skill check or ability check by making the same kind of skill check or ability check in a cooperative effort. If you roll a 10 or higher on your check, the character you are helping gains a +2 bonus on her check. You can't take 10 on a skill check or ability check to aid another. In a vehicle, only the copilot can assist on Pilot checks, and only the commander can assist on Use Computer checks. Any crewmember can aid any other skill check.
- Aiding an Attack Roll
- In combat, you can aid another character's attack by forcing an opponent to avoid your own attacks, making it more difficult for him to avoid your ally. Select an opponent and make an attack against a Reflex Defense of 10. If you succeed, you grant a +2 bonus on a single ally's next attack roll against that opponent. In vehicle combat, you can aid another character's attack by providing improved targeting data or by coordinating that attack with other vehicle actions. A gunner can grant a +2 bonus on another character's attack roll by making an attack against a Reflex Defense of 10.
- Suppressing an Enemy
- In combat, you can distract or interfere with an opponent, making his attacks more difficult. Select an opponent and make an attack against a Reflex Defense of 10. If you succeed, that opponent takes a -2 penalty on its next attack roll.
Special
- Vehicle Only: A sensor operator can grant a +2 bonus on another character's attack roll by making a DC 10 Use Computer check.
- Vehicle Only: A vehicle's commander can grant a +2 bonus on another character's attack roll by making a DC 10 Knowledge (tactics) check.